Workaround: Hitting F12 to toggle TrueType can often get you around this problem.Bug 5097 (2012): Names overwriting text with TrueType and Bug 5696 strange gaps in report texts.Medical jobs are too low-priority, and will be ignored in favor of pretty much everything else, hauling included, forcing players that need to administer medical care to disable all other labors and even then, doctors tend to idle a bit in between their jobs. Bug 1582 (2010): Injured dwarf in bed in stocked hospital ignored by idle doctors.Bug 4065 (2011): Untradeable creatures (hostiles, wild animals) are released from cages when the cages are ordered taken to the trade depot.Bug 797 (2010): Animals repeatedly path through "tightly closed" doors causing lag.Bug 5986 (2012): Designating large areas for smoothing slows game to a crawl.Bug 39 (2010): "Guts is bruised," "guts has popped out".Bug 425 (2010): Dwarves perform cleaning erratically at best - improved in v0.44.06.Related: they tend to get thrown off of waterfalls and die from fall damage because they did not account for the current. Bug 4550 (2011): Dodging into river/lava/pit etc.Workaround: routinely run clean in DFHack.Contaminant physics are strange in Dwarf Fortress instead of washing away, when exposed to running water, they will actually multiply to other tiles. Bug 296 (2010): Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much.This is a long-standing bug that has been slowly but surely rolled back. Bug 535 (2010): Equipping weapons/armor on military is erratic.Supposedly fixed in 0.40.01 but reported to still be happening with ponds.pond turtles) do not replenish, gradually become extinct Workaround: appropriate modding to nerf these weapons.Bug 2712 (2010): Weapons, especially whips, cut through steel armor like butter.Bug 94 (2010): Seriously wounded dwarves sometimes don't get taken to bed.Crossbows in the hands of hunters can also cause problems. It is not possible to use a single axe for both wood cutting and combat, or a single pick for both mining and combat. Bug 1451 (2010): Military equipment interferes with civilian equipment (picks/axes/crossbows/quivers).These bugs are not new to v0.42/v0.44, but have been confirmed as still existing. Bug 9221: Visiting scholars leave carrying fortress books/scrolls/copies/codices.Bug 9588: Animal people with tag move too slowly.Bug 10346: NPCs demanding other characters identify themselves in a loop.Bug 10349: Were-dwarves stuck in weird spot between injured and healed.Bug 10490: "Spies" arrive as part of migrant group.Bug 10878: "Civil war" with parent civilization.(There are many more these are just a few of the most prominent.) These bugs are new in recent versions (v0.42+). Bug 565: es when generating world with "Complete Edge Oceans" set to anything besides 0 or 4.
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